Two legs, two hands, and a sword that weighs what a sword weighs.
| Mouse | Aims your hands. Swing by moving it — the sword lags, and the lag is the fight. |
| LMB / RMB | Hold to reach with your left / right hand and grab whatever it touches. Let go to drop it (or throw it). One hand swings a weapon; both hold it upright in a guard. |
| A / D | Walk left / right. |
| Shift | Crouch. |
| R | Give up: die on the spot and respawn fresh a few seconds later. There is no getting up. |
There's no health bar. Cuts bleed, blunt blows to the head knock you out, a hurt arm can't hold a guard and a hurt leg stumbles, then won't carry you at all. Lose enough blood and you pass out, then die.
Weapons float in the air until someone takes one. Grab one, walk to the pell (or a friend) and hit it as hard as you can.
Session